MobileX was a new Alfen battery and a clean slate for its on-unit screen. I diagnosed the inherited, developer-built version, ran the research with Alfen's biggest client, and designed a screen for its two very different users — that client went on to order the battery in an €11.7M deal.


Alfen builds industrial batteries. MobileX was its new mobile unit — rented out and moved between sites, operated outdoors by people who aren't engineers. The on-unit screen is what every customer touches, and Alfen's screens had a poor UX reputation: some big customers had gone as far as building their own interfaces to work around them.
Replace the inherited, developer-built screen with one designed from real customer research — clear enough for the operator to turn the battery on and check it's healthy, deep enough for the technical user to maintain it. All within hard limits: no GPU, old software, a display chosen before design was in the room.
Alfen's biggest client hadn't decided whether to buy. Involving them in the screen — and getting it right — was part of winning the €11.7M order.
Both users able to operate the battery without training or workarounds — and the client happy enough with the result to come on board.
With no researcher and little product-led structure, I drove the problem-finding and prioritisation too.
I ran the research, designed the UI, and built the shared visual language — working with one front-end and a few back-end engineers and a product owner, about eight months on top of the developer-built start. The first version shipped, and it was still going when I left.


Every decision traces back to testing — what confused operators, and what they needed to trust the unit in the field.
Alfen's biggest client had been on the fence. I ran the research with them and kept them close through the design, so the screen genuinely reflected their input — and they came on board with an €11.7M order. The screen was one piece of a much bigger deal, so I won't say it closed it; but involving them early, taking their feedback seriously, and giving them a screen they were happy with helped build the relationship that got there.
“Before, the screen was something we worked around — now it's how we operate the battery. I can actually see what the system is doing and why.”
“I had the pleasure of working with Daniela, and I can't recommend her enough. She was amazing at reviewing designs and always took the time to give thoughtful feedback that really improved the final results.
What stood out most was her ability to strike the perfect balance between creating value for users and keeping the design system flexible and scalable. Her insights and attention to detail were invaluable, and it showed in the quality of work she delivered.
On top of that, she's just a great person to work with — full of positive energy and always bringing her experience to the table in a way that really made a difference. If you're looking for someone with strong UX skills and an eye for creating top-notch, presentable designs, Daniela is the person for the job.”
Rutger Stegenga — Lead UX Designer, Alfen